AI Insights · Timothy · July 2022
Top 5 Cooking Games on Android in France: Q2 2022 Performance
Explore the performance of the top 5 cooking games on Android in France during Q2 2022, based on data from Sensor Tower.
During Q2 2022, the top 5 cooking games on the Android platform in France showcased distinct trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals fascinating insights into the performance of these popular apps.
Fill The Fridge from Rollic Games saw a steady decline in weekly downloads early in the quarter, dropping from about 45.8K at the end of March to 24.4K by mid-May. However, downloads picked up again towards the end of June, reaching approximately 40.5K. Weekly revenue for the app fluctuated slightly, peaking at $168 in late March and declining to around $47 in early June before rising to $84 by the end of the quarter. Active users followed a similar pattern, starting at 102.8K and peaking at 129.3K in the final week of June.
Sandwich Runner by 株式会社ドワンゴ experienced a steady decline in weekly downloads throughout Q2. Starting at 19.1K downloads in late March, the app fell to roughly 5.3K by the end of June. Despite the drop in downloads, the app maintained a relatively stable number of active users, fluctuating around 85K to 101K.
Cooking Madness: A Chef's Game from ZenLife Games Ltd demonstrated a consistent performance in weekly revenue, with earnings hovering around $6.5K to $8.6K throughout the quarter. Weekly downloads, however, showed a downward trend, starting at approximately 30K in late March and declining to about 6.6K by the end of June. Active users remained relatively stable, ranging from 93K to 122K.
Frozen Honey ASMR by CrazyLabs LTD saw fluctuating weekly downloads, peaking at 11.8K at the end of March and dropping to around 4.7K by late June. Active users also showed a downward trend, starting at 18.1K and decreasing to around 7.9K over the quarter.
I Want Pizza from Rollic Games experienced a decline in weekly downloads from 7.9K in late March to around 4.8K by the end of June. Weekly revenue for the app was minimal, peaking at $26 in mid-April and dropping to $12 by the end of the quarter. Active users showed a slight decline, starting at 22.9K and ending at 16.5K.
For more insights and detailed data, visit Sensor Tower.